Accessing Table Top Games!

Accessing Table Top Games!

My last post touched on a few aspects of Video Game accessibility for the visually impaired. I love video games, so much in fact I have forgotten how much fun can be had after you peal the cellophane off, then lift the lid of a new board game for the first time, all the corners of the box still crisp and sharp. Or perhaps dusting off the old battered boxes from the top of the wardrobe and settling in for yet another Monopoly marathon, fighting for your favorite piece and dealing out the well worn bank notes. With these fond memories in mind, this time I’m putting down the pixels and picking up the dice and turning my attention towards table top gaming.

A picture of the monopoly board game

Help Finding The Right Game

I thought I was all set, having gathered together a healthy (or perhaps unhealthy) selection of my favorite drinks and snacks to sustain me during my gaming marathon. I’d Persuaded members of my immediate family, that a night of board gaming will be nothing like the last time I threw my toys out of the pram when losing at Monopoly. Then, heading over to Amazon, the realisation hit me, I know absolutely nothing about table top gaming.

What I needed was a resource equivalent to game-accessibility.com. I had to have an informed opinion, like they provide for video games only this time focused toward table top gaming. A place that would tell me not only what the game play was like but also how accessible it was for a visually impaired person.

Then I remembered, some time ago, while perusing Twitter for fun and interesting people to follow, I came across  @meeplelikeus. The editor over at meeplelikeus  is @DrMichaelHeron. A lecturer in the School of Computing and Digital Media at Robert Gordon University. Other contributors at the site include Pauline Belford  and Hayley Reid . In their own words they are  “a group of gaming academics, developers, hobbyists and enthusiasts”.

At meeplelikeus they carry out in depth “tare downs'” and reviews of table top games. Offering well informed and in depth commentary on their current levels of accessibility and providing possible improvements that can be made.

They also provide written reviews of the vast majority of table top games they do accessibility Tare Downs of, from a game play perspective. Providing you with all the information you need to make an informed purchase. That sounds like just what I needed.

I Didn’t Think Of That

Approaching game accessibility from a visually impaired persons point of view, I some times forget all the other limiting factors, that may effect other people from accessing video games and table top gaming alike.

Thankfully meeplelikeus and game-accessibility.com didn’t forget. They cover a wide range of factors that may limit access to the games that they review. Including but not limited to how accessible the games are for visually impaired people.

 

But, The Table Top Game I Want To Play Isn’t Accessible

Don’t write that game off just yet! That’s what I love about board games over video games. If a video game isn’t accessible you’re almost entirely reliant on the developer to resolve that issue. When it comes to board games it’s different, we have the option to change a lot of the constraining elements.

Rules Are Made To Be Broken

The easiest and least expensive thing you can do to solve accessibility issues with board games is implement house rules. This may include for example playing as a team of two instead of individually. A visually impaired person could team up with a sighted person to read the game cards and then make strategy decisions together. You should of course  attempt to keep the rules as close to the original rule set as possible, as to experience the game as the author intended.

Accessibility Up Their Sleeves

If the accessibility issue can’t be resolved with a simple rule change, then there are ways around it, but it may involve you spending a penny or two. I was recently introduced to @64ozGames on twitter by @sedjtroll  a game designer. On their website, they provide accessibility kits for a wide variety of games.

This site is run by Richard and Emily Gibs. They are both teachers and dedicated to making games accessible to the Blind and Visually Impaired.

Their Game Accessibility Kits include, but are not limited to, brailled sleeves, to get around the problem of text printed on game cards, such as those in Cards Against Humanity.

 

The Fun Factor

After finding all these excellent resources, offering expert and well informed opinions, my 3 year old daughter decided it was her turn to have her say. “Pig Goes Pop! Please!” she shouted, as I reeled off a list of games I would like to play. She was insistent, after every suggestion I made, “Pig Goes Pop! Please!”

Pester Power having seemingly increased in it’s potency since I used to whaled it as a child, I had no choice but to surrender. Although not being the most accessible game for a blind person. With it’s use of a small coloured die indicating the colour of the burger the player feeds to the pig. The barely tactile numbers on the base of the burgers, indicating the number of times you press down the piggies head. Not to mention the fact the game play only consists of feeding burgers to a pig. I just didn’t have the inner strength to resist the pestering, cuddles and kisses of a three year old, as she pleaded with her father (me) to give her what she wanted.

 

Pig Goes Pop Game

With the accessibility limitations in mind, my daughter and I came to an agreement. In exchange for my help in pressing down the piggies head, as she wasn’t quite strong enough to do it herself, she would help me identify the colours on the die after my role. My son and daughter then took turns in reading out the numbers on the base of the burgers after each of our turns. All the limitations overcome, we settled in for a game of Pig Goes Pop.

That’s what you need to remember when it comes to gaming, the most important thing when choosing a game to play is the fun factor. The game you are playing should be fun and inclusive for all the people playing it. And when you see the smile on a three year old’s face when a very full piggy bursts out of it’s jacket and throws it’s arms up in the air. And almost burst with laughter yourself as her infectious giggle spread around all the people playing, you can’t help but remember that fact.

 

Your thoughts?

Like always, if you have any comments, please feel free to leave them below r get in touch with me on Twitter or Facebook. Do you have any resources as far as accessible gaming goes that you haven’t seen me mention? What games do you like to play? Let me know I want to hear it all. Also if you like the post, please consider sharing  using the social media links below. Thank you.

Playing It By Ear!

Playing It By Ear!

Being a legally blind PC gamer, I have a choice of Text Based Games, Audio Games or the more typical, mainstream video games. I mention this choice as my mind has been drifting back towards gaming of late. Having taken a bit of a break from it recently. The tweet below caught my eye and it’s corresponding article got me thinking.

Ignoring text based games and audio games for a moment, mainstream video gaming, for blind and partially sighted people, is more often than not a game of trial and error. Going over the same level over and over again, remembering where the enemies, power ups and pit falls are all located. @BGMisadventures mentioned something similar to this in her #MyBlindStory article (which can be found here), on Blind New World. She also mentions that we have to rely heavily on others. But I feel, with the current programming knowledge and tools at developers disposal, this situation could be vastly improved.

Although peoples levels of sight obviously vary widely, Terry demonstrates perfectly in his popular YouTube video, how he copes with a mainstream game, using stereo sound and in game audio indicators to navigate the game. This is a great demonstration of the current state of affairs for blind gamers.

I want to be clear, I’m not belittling blind gamers achievements for playing mainstream games in this way. On the contrary, I congratulate them, It shows an outstanding level of determination and love for the game they’re playing. It’s just my dream, as a legally blind gamer myself, to have a more immersive gaming experience, similar to that of my sighted peers and I doubt I am alone in this.

Don’t get me wrong, there are video games out there that are, for the most part, completely accessible for blind and partially sighted players, especially on the iOS and Android platforms, such as Dice World, a very popular game in the blind community.  These games can hardly be considered action packed however. On the graphics heavy end of the game spectrum there are games, that, once your vision drops below a given level, playing that game just becomes untenable.

Does that have to be the case? Would it be possible to introduce a game mechanic, like the one that is central to Deep Echo. In this game, you can make your way through each game level, locating objects of danger and exit points all through sound. Although once again, the game play is not graphically stimulating for the fully sighted player and can hardly be considered a mainstream game, that’s not the point. What I want to focus on here is the way in which players navigate the game levels.

Mainstream games could integrate such a mechanic where, upon selecting an accessibility option, the player can navigate the game world using an echo location aid. This way, rather than trusting to luck and an awesome memory. Blind players can play reactionary game play, like our sighted counterparts. Once again, or maybe for the first time, having that on the edge of your seat game play, where you’re lost in the moment, not knowing what’s going to come next and loving it.

As demonstrated by Terry in the video linked to earlier in the post, visually impaired gamers, even more so than sighted players, are used to using audio queues that the game developers introduce into the game. Using audio to  provide even more accurate navigational information is just the natural evolution in my mind.

Adding to the echo location, developers could also provide visually impaired gamers with tactile feedback, using today’s console controllers. Or maybe, through a wearable peripheral that has yet to be invented. These additions would increase the immersion into the game for visually impaired gamers as well as increasing game accessibility.

These feedback adaptations may require the game play to be paired down in some cases, in order to avoid overwhelming a blind player. For example, slowing down the speed at which an enemy attacks you, or maybe a reduction in the number of attackers, so that you are able to identify the direction at which you are being attacked.

In my layman’s opinion, I would think this could be relatively easy to implement in single player games. I would have imagined the challenge would present itself when playing along side sighted players in team based, co-operative game play, in terms of balancing the play between sighted and visually impaired players. But I’m sure this challenge could be overcome, given enough thought.

The question is, would blind and partially sighted people be willing to accept that they, we, would possibly be playing an altered version of the game compared to a fully sighted player,  in exchange for a more immersive and accessible gaming experience, or do they prefer the current trial and error state of affairs.

Speaking from my own experience, I currently have to make sacrifices in game play compared to my sighted friends and family, in order to experience a given game. I would often run games on my PC in windowed mode, at a reduced screen resolution, so that in game objects would appear larger or so that I could use screen magnification software when required. This is less than ideal and for the most part doesn’t work at all, leaving me frustrated and either asking for help or abandoning the experience. I would much rather have a version of a game that I can access using a modified game mechanic.

Another accessibility modification that could, quite easily in my opinion, be made to video games would be audio description. This is a feature that has been available on DVD’s Blu-Ray and even TV programs for some time. Why not bring this to the world of Video Games. There are often cinematic cut scenes in video games, the introduction of audio description to these would be great for the visually impaired.

Game accessibility has taken several steps forward recently, especially with the advent of text to speech and zoom functionality on the PS4, XBOX One and the Wii U but there is still a long way to go. It’s great that the console manufacturers have picked up the baton of accessibility but it’s now the turn of the game developers to take hold of that baton and run with it.

It’s one thing to make things larger on screen, or make on screen menus accessible but we deserve more. Blind and partially sighted people deserve to be drawn into the games action. Fully immersed in everything the game has to offer. Not left squinting at the screen as we try to identify friend from foe. Nor do we deserve to be repeatedly presented with the game over music and splash screen as we unceremoniously  fall to our deaths, while we try determinedly, but unsuccessfully,  to negotiate a cliff side obstacle course.

When you look at the World Health Organisation Statistics, approximately 285 million people are visually impaired world wide. That is a statistic and a segment of the market that should not be ignored or undervalued by mainstream game developers, those developers that have the resources at their disposal to make a game changing impact in the lives of literally millions of blind and partially sighted people.

These are just a few of my thoughts on how mainstream games could be changed to make them more accessible for the visually impaired. They are obviously just my opinions, what are your thoughts on the matter? What games do you currently play and how would you like to see them changed to improve your gaming experience? Do you think they are fine as they are and we should just make the best of it?

If you’re a visually impaired gamer I’d love to hear your story. What are your experiences of trying to play mainstream video games, or have you switched to more accessible games such as text based or audio games. What adaptations have you made to your gaming environment to make it more accessible, do you use adapted peripherals, large screens etc, I want to hear it all.

I’m equally interested in hearing the thoughts of game developers large or small. What are the challenges you face when developing a game and trying to ensure you cater for the wide verity of accessibility needs that are out there today. Feel free to leave a comment below or contact me via Twitter or Facebook. . I would also appreciate it if you could share this post using the social media buttons below so that I can gather peoples opinions.

Game Accessibility

Game Accessibility

I’m a blind gamer except I’ve got nothing to play. I’ve got a steam library full of games I want to play, the only problem is I can’t see to play the vast majority of them. So I’ve come to the conclusion I’m doing it all wrong,. That being said I’ve decided to change my game buying strategy.

I’ve decided to approach gaming from the accessibility front. Normally, I’ve noticed games I would probably want to play, either by watching them on twitch.tv or on a YouTube video somewhere. Then, I rush out all excited to buy it, install it on my computer fizzing with excitement, only to find it is completely inaccessible to me and I am unable to play it.

Although I wish I could shop for games in this way, I have come to the realization that I just can’t. I need to shop smarter. If the game is accessible to me, the chances are I’ll get more from it. I’ll be more competitive and have less excuses when I suck.

That’s what led me to this website, game-accessibility.com They are a fantastic resource, reviewing games, not only from an enjoyment stand point, but an accessibility point of view.

Each game they review receives a score out of 10 for both accessibility and the enjoyment factor. Lets face it, if the game is 100 percent accessible and there is no enjoyment to be had, we’re not going to want to play it are we.

In addition to this rating the site also provides you with detailed information on exactly how the game is accessible, for example, does the game make previsions for colour blind gamer’s. You can also search by these criteria, in addition to the device you wish to play the game on. This helps you pin point the exact accessibility features you need from a game so you can direct your search. Lets face it, we want to focus our time where it counts, on the fun stuff! This site makes that possible.

You’ll be pleased to know however, the site doesn’t stop there. Us, as gamer’s, want as many games to be accessible. To that end, The Game Accessibility Project also has a section on their site focused towards developers. passing on advice and valuable information so that, going forward, more and more games will have accessibility features baked into them, from their inception. Hopefully, one day, we might be able to shop the fun way once again, with our hearts, not our heads. But until then, I’m glad that game-accessibility.com exists and is making our gaming lives easier.

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